Nanë e Assiriand


Nanë e Assiriand

Unir
Assiriand
Norgidiand
Ciriliand
Asgariand
Midiand
Esteliand
Helíriand




This soundtrack is the result of a long process. I’ve been for like two years developing the cultures of my book, The Lays of Assiriand, and the last thing I have written are the Appendices of the First Era. The First Era is not written as if it is a normal book, just summaries. I need to work more about that. But the cultures are very developed, that’s why I have been able to do this work. The soundtrack was composed for a videogame about The Lays of Assiriand I have done using RPG Maker XP. I recommend to read not only the post about that videogame in the page of the Legendarium, but also an article about the relation between my cultures and real cultures I posted in my art blog called Land of the Art Researches. I will let links in the end. Now, let’s go to talk about the soundtrack. To make things easier to explain due to the great amount of tracks, first I will talk about the cultures, then about the zones and names of the tracks, and then about the influence and way of composition. Of course, what I am going to explain here about the lore is very short. For more information about this, you should read what I have published in the Legendarium blog, or just play the game and you will learn a lot.



The Cultures

Assiriand
Assiriand is known as Land of Hope, and its creator was Níssiriel Aëlma, Lady of Fecundity. She created the race of the Aelmë, the Children of the Stars, whose language is the Aëlmin. It is a great world full of beauty, with only one season, spring. The climate of the planet would be like oceanic in Earth. The Aelmë are known as the Sensitive Sages, they followed the path of reason but also the path of sensations and feelings. They have a great respect for nature. The symbol in the banners is the Four Pointed Star. The History of Assiriand of the First Era is divided into three periods, stablished by important historic events. Their names are archaic, classic and sensitive period. The Shadow Lieutenant that stayed in this world was Mossirath the Deadly, whose symbol is a heart with a sword, known as the Crossed Heart.



Norgidiand
Norgidiand, or Norgdgiand in Nordmar language, is known as Land of Leaves, and its creator was Anmatar Norgdmar, called Anamath in Aëlmin, the Lord of the Land. He created the race of the Nordmar, the Children of Leaves, whose language is the Nordmar. It is a world with many forests and valleys, and high mountains, with two seasons, autumn and spring. This world has one ring. The climate of the planet would be like oceanic, more similar to the climate in Asturias. The Nordmar are known as the Guardians of Nature, they love nature, they are very brave and protectives but also very serious talking about justice, existing the death penalty for traitors. The symbol in the banners is the Leaf. The History of Norgidiand of the First Era is divided into three periods, stablished by important historic events. Their names are arboreal, heroic and mythic period. The Shadow Lieutenant that stayed in this world was Morgathrond of the Blood Hands, whose symbol is a red hand, known as the Red Hand.


Ciriliand
Ciriliand, or Cil-e-Land in Caelfim language, is known as Land of Sky, and its creator was Eramil Amil, called Eramiel in Aëlmin, the Lady of Fertility. She created the race of the Caelfim, the Children of Sky, whose language is the Caelfim. It is a world with lakes of cristalline waters and forests, that with the snow the landscapes are of true beauty, with two seasons, winter and spring. This world has two rings. The climate of the planet would be like taiga in Earth. The Caelfim are known as the Guardians of the Celestial Beings, they admire the firmament and they spend a lot of time observing and studying it, becoming the first race in to be less affected by the Nameless creatures. The symbol in the banners is the Half Moon. Notice that these planets do not orbit a star, they have a little star orbiting them, so the fact that their symbol is a half moon is because they were able to see other planetary systems with moons. The History of Ciriliand of the First Era is divided into three periods, stablished by important historic events. Their names are archaic, astral and celestial period. The Shadow Lieutenant that stayed in this world was Sámmanath the Bearer of Darkness, whose symbol is a triangle and a circle, known as the Triangle of Darkness.
  


Asgariand
Asgariand, or Asgaralad in Asgran language, is known as Land of Sun, and its creator was Pir’enhad Assam, called Pirenath in Aëlmin, the Lord of Fire. He created the race of the Asgranes, the Children of Sun, whose language is the Asgran. It is a world very arid, and with a great desert, with two seasons, autumn and summer. The climate of the planet would be like arid and desertic in Earth. The Asgranes are known as the Powerful or Dominators of Elements, they want to dominate nature and the elements, and they are great explorers. The symbol in the banners is the Sun. The History of Asgariand of the First Era is divided into three periods, stablished by important historic events. Their names are ancient, middle and new period. The Shadow Lieutenant that stayed in this world was Durcharath the War Minion, whose symbol is a sun crossed by swords or spears, known as the Impaled Sun.


Midiand                                                                                           
Midiand, or Midyanin in Misan language, is known as Land of Tears, and its creator was Aumilwa Yanishana, called Aumial in Aëlmin, the Lady of Water. She created the race of the Misanie, the Children of Water, whose language is the Misan. It is a world with water in abundance, with great lakes and rivers, with three seasons, winter, spring and autumn. The climate of the planet would be like alpine mountain or asiatic in Earth. The Misanie are known as the Spirituals, the Adorators of Natural Energies, they valorate a lot the traditions, they are very interested in fields as medicine and they have a great respect for the elders. The symbol in the banners is the Drop. The History of Midiand of the First Era is divided into three periods, stablished by important historic events. Their names are natural, spiritual and ethereal period. The Shadow Lieutenant that stayed in this world was Maethond the Hunger Caller, whose symbol is seen as a flame with the shape of a drop, known as the Putrid Flame.



Esteliand                                                                                         
Esteliand, or Estel’inam in Estelim language, is known as Land of Light, and its creator was Nialitel Estela, called Niathiel in Aëlmin, the Lady of Wind. She created the race of the Estelima, the Children of Wind, whose language is the Estelim. It is a world that can seem dark, but it has a natural bright, with great mountains and deep valleys, standing out the great Glowing Caverns, with two seasons, winter and autumn. The climate of the planet would be like a mix between taiga and tundra in Earth. The Estelima are known as the Adorators of the Divine and Knowers of the Enlightened Power, for them the light is the source of all, and they studied its propierties. The symbol in the banners is the Eight Pointed Star. The History of Esteliand of the First Era is divided into three periods, stablished by important historic events. Their names are maternal, luminic and mythic period. The Shadow Lieutenant that stayed in this world was Nínhirath the Pestilent, whose symbol is a skull, known as the Pestilent Skull.



Helíriand                                                                                         
Helíriand, or Helrriand in Helimar language, is known as Land of Energies, and its creator was Minhierr Obscer, called Mínireth in Aëlmin, the Lord of the Emptiness. He created the race of the Helimard, the Children of Energies, whose language is the Helimar. After the Ruin, they are known as the Children of the Devastated. It is a dark and rocky world, with many forests and meadows, with one season, autumn. The climate of the planet would be like a mix between patagonia and american canyons, more or less, in Earth. The Helimard are known as the Lieutenants of Energies, but after the Ruin they were known as the Lieutenants of the Devastated, they are very strong and they like to fight, also having a strong justice system with death penalty. The symbol in the banners is the Spiral. The History of Helíriand of the First Era is divided into three periods, stablished by important historic events. Their names are golden, dark and heroic period. It was Mínireth, the creator of the world, who stayed in his devastated world to rule it, and its symbol is hard to describe with words, it is like a broken circumference with a symbol below, and it is known as the Broken Hole.



Ethnic Music - The Inspiration

The music of each culture is inspired in music of real cultures in some way. I already explained the relations in the article I did for Land of the Art Researches due to the release of Nanë e Unnoë Narmethë, so this time I am going to do a summary but adding all the instruments I’ve used in each culture.

Assiriand. Music inspired in greek, roman and western music. I’ve used various guitars, strings, trombone, trumpet, flutes, harp, and various percussion instruments.
Norgidiand. Music inspired in celtic and folkish music. I’ve used guitars, flutes, violin, french horn, strings, trumpet, trombone, and various percussion instruments.
Ciriliand. Music inspired in japanese mixed with western classical and eastern indian music. I’ve used ocarina, indian bansuri flute, koto, different kinds of metallic percussion instruments as vibraphone, violin, strings, oboe, and various percussion instruments, including taiko.
Asgariand. Music inspired in arab and egyptian music. I’ve used arab clarinet, flute ney, qanoon, mijwiz, zourna, and various percussion instruments, including claps.
Midiand. Music inspired in chinese music. I’ve used pipa, shamisen, erhu, dizi, ocarina, gamelan, bells, vibraphone, strings, and various percussion instruments, including taiko and gong.
Esteliand. Music inspired in traditional russian and western music. I’ve used cumbus, accordion, pizzicato strings, french horn, trumpet, trombone, and various percussion instruments, including timpani.
Helíriand. Music inspired in scottish and viking themed music. I’ve used bagpipe, panflute, piccolo, clarinet, french horn, strings, trumpet, trombone, and various percussion instruments, including timpani.

About the titles of the songs

The titles of the tracks are inspired in the zones of the RPG Maker videogame, and these zones are inspired in cultural zones that appear in the lore. To make things easier, I am going to show two clasifications.

Clasification One: Unir, Assiriand, Norgidiand, Ciriliand, Asgariand, Midiand, Esteliand, Helíriand. The section of Unir makes reference to the generic tracks about the concept of the book itself, and they are inspired by the tale of Creation. The others are the name of the worlds and the tracks in these sections belong to the respective worlds.

Clasification Two: Main, House of the Ruler, Cultural Building, Palace of the Heroes, Inn, Fun Building, Store, Temple, Armoury, Barracks, House, Other, Piano. Garden of Remembrance, Battlefield. They have different names depending the world.
Main: it is the main track of the worlds. These were the first tracks I did, and the others are variations.
House of the Ruler: as the name says, the house of the ruler.
Cultural building: a little building in the main town, that is about a cultural aspect of the world.
Palace of the Heroes: place related with the history of the culture with statues and paintings of the heroes.
Inn: as the name says. Little building in the main town.
Fun building: do not confuse with cultural building. The difference is that cultural building is in the main town, and it is a very little building. The fun buildings makes reference to a great building in a zone only for itself.
Store: as the name says. The currency is different for each world, and that is represented in the titles. Little building in the main town.
Temple: place of adoration to the creator being.
Armoury: as the name says. Little building in the main town.
Barracks: place where is the highest rank person in the army.
House: in the game you can buy a house in each world, and this track represent the fact of being in home.
Other: in Asgariand and Esteliand there are two extra tracks. The one of Asgariand is about an underground room with a labyrinth, under the Memphirades, and the one of Esteliand is about the Glowing Caverns.
Piano: the leitmotivs of the worlds played in piano, with a bonus of organ in Esteliand due that in the game I used an organ instead a piano.
Garden of Remembrance: in the game it represents a tipology of the Second Era, based in the Remembrance Period.
Battlefield: in the game it is the combat arena.

Now I am going to put a list depicting the transition between places in the game and titles of tracks. But before that, I am going to divide the tracks/zones into main, primary and secondary, skipping the Introduction.

Main: the Main Town track of each world.
Primary: House of the Ruler, Palace of the Heroes, Fun Building, Temple, Barracks.
Secondary: Cultural Building, Inn, Store, Armoury, House.
Others: the extras of Asgariand and Esteliand and the Pianos.

Introduction (14)
Main Title – The Lays of Assiriand
Introduction – The Call of the Being
Room of Rooms – The Rooms of Creation
Room of Worlds – The Passage of the Worlds
Room of Trophies – Victories of Unir
Room of the Roaming Beings – The Chambers
Room of the Second Era – The Legacy of the Nameless
Room of the Third Era – The End of the Old Eras
Room of the Perennsil – The Room of the Perennsil
Secret Room – The Gift of the Beings
Piano – The Lays of Assiriand Theme (Piano)
Combat – Today we shall fight!
Victory – Victory is ours this day
Endgame – This day we fall

Assiriand (14)
Main – Land of Hope
House of the Lady – The Lady of Hope
Room of Sages – The Sages of the Replica
Palace of the Hopeful Heroes – The Hopeful Heroes
Inn – Celebrating the Four-Pointed Star
Rooms of Games – The Festivities of Hope
Store – Trading the Varla
Temple of Hope – The Lady of Fecundity
Armoury – Between swords and guitars
Barracks – The Captains of Hope
Garden of Remembrance – Garden of Remembrance
Battlefield – War of Hope
House – The Classical Home
Piano – Theme of Assiriand

Norgdgiand (14)
Main – Land of Leaves
Residence of the King – The King of Leaves
House of Justice – The Judgement of the Oathbreakers
House of the Virtuous – The Virtuous
Inn – Celebrating the Leaf
Stable – Horses and Hunters
Store – Trading the Koreder
Temple of Leaves – The Lord of Land
Armoury – Between axes and harps
Barracks – The Warlords of Leaves
Garden of Remembrance – Garden of Remembrance
Battlefield – War of Leaves
House – The Arboreal Home
Piano – Theme of Norgdgiand

Cil-e-Land (14)
Main – Land of Sky
House of the Mistress – The Mistress of Sky
Room of Scientists – The Astronomers
Palace of the Heroes of the Firmament – The Heroes of the Firmament
Inn – Celebrating the Half Moon
Houses of Games – The Festivities of Observation
Store – Trading the Cainia
Temple of Sky – The Lady of Fertility
Armoury – Between spears and ocarinas
Barracks – The Captains of Sky
Garden of Remembrance – Garden of Remembrance
Battlefield – War of Sky
House – The Celestial Home
Piano – Theme of Cil-e-Land

Asgaralad (15)
Main – Land of Sun
Residence of the Emperor – The Emperor of the Sun
Library – The Room of Knowledge
House of the Powerful – The Powerful
Inn – Celebrating the Sun
Memphirades – The Memphirad
Store – Trading the Ufsar
Temple of the Sun – The Lord of Fire
Armoury – Between spears and flutes
Barracks – The Generals of Sun
Garden of Remembrance – Garden of Remembrance
Battlefield – War of Sun
House – The Desert Home
Underground Zones – Mysteries in the Underworld
Piano – Theme of Asgaralad

Midyanin (14)
Main – Land of Tears
House of the Empress – The Empress of Tears
House of Healing – The Doctors
Palace of the Ilustrious Heroes – The Ilustrious Heroes
Inn – Celebrating the Drop
Hospital – The Elders
Store – Trading the Xinar
Temple of Tears – The Lady of Water
Armoury – Between swords and bells
Barracks – The Marshals of Tears
Garden of Remembrance – Garden of Remembrance
Battlefield – War of Tears
House – The Ethereal Home
Piano – Theme of Midyanin
  
Estel’inam (16)
Main – Land of Light
House of the Queen – The Queen of Light
House of Lore – The Old Writtings
Palace of the Iluminated Heroes – The Iluminated Heroes
Inn – Celebrating the Eight-Pointed Star
Houses of Games – Labyrinths of Fun
Store – Trading the Kovla
Temple of Light – The Lady of Wind
Armoury – Between spears and marches
Barracks – The Marshals of Light
Garden of Remembrance – Garden of Remembrance
Battlefield – War of Light
House – The Luminic Home
Glowing Caverns – The Glowing Caverns
Piano and Organ – Theme of Estel’inam

Helrriand (14)
Main – Land of Energies
Castle of the King – The King of Energy
House of Justice – The Judgement of the Corrupts
House of the Legendaries – The Legendaries
Inn – Celebrating the Spiral
Resting Room – Fun among the Ruin
Store – Trading the Hemrin
Temple of Energy – The Lord of Emptiness
Armoury – Between swords and horns
Barracks – The Leaders of Energy
Garden of Remembrance – Garden of Remembrance
Battlefield – War of Energy
House – The Devastated Home
Piano – Theme of Helrriand

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